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Humiliation Moves

Humiliation Moves are the be all, end all of special throws/moves in this title. They almost always result in a tap-out, you can use them just as you would a Killer Move (just press the LB button), and they're usually really painful looking. The only drawback to this is that you must have your opponent's humiliation meter filled to the maximum (when it happens a short ingame cutscene plays). Now this wouldn't be a big deal, but you have to understand that this game isn't like the first title, where almost every suplex or throw would result in the H-meter getting filled. Each character has roughly 2-5 moves that inflict humiliation damage (more moves are available for characters with a higher Foul rating), and the amount of damage inflicted varies from person to person. The trick is to learn which moves you have that inflict H-meter damage, and then figure out how much is inflicted. After that it's only a matter of tossing these paticular moves into your regular style of play enough to build up the opponents H-meter. Then all you have to do is land the Humiliation Move, sit back and enjoy the show.

Keep in mind that Humiliations are considered by default, a submission move. Therefor if you do not attack the correct type of body limb that the H-move targets, you leave an opportunity for the opponent to escape (just as with any normal submission move, the time it takes for them to escape from the hold is dependant on how much damage you have inflicted to that paticular limb). Play smart and wear them down prior to inputting the Humiliation Move and you'll have no problem winning PHM matches consistently.

Reversals &C hains:
To turn the tide of a fight or to get yourself out of a throw, these must be learned if you want to last in any match. Counter/Reverse Attacks: RB + X When reversing an attack, you want to time it so you press the buttons right before an attack hits. Some reversals end up hitting the opponent while some may just push them away. Each result is dependant on who you're using and what kind of attack you counter/reverse.

Counter / ReverseGrapples:
RB + Y

The same applies here. Time the button inputs right before the opponent grabs you and the move will be countered. The result could be that your character dodges their grapple attempt (leaving the opponent groggy) or maybe outright throws the opponent to the mat.

Counter Killer Moves:
RB + LB

The window of opportunity for countering a Killer move is very small, so this would be best practiced first with a friend in Exhibition mode. As soon as the opponent flashes and starts to dash towards you, you must IMMEDIATELY input the button combination. Your character will then parry the opponents dash attempt and leave them groggy/dizzy for a small time. Taking advantage of this opening may be the difference between winning or losing a match.

Reverse Humiliation Moves:
RB + LS

The timing for these is exactly the same as countering a Killer move as the startup for the move is the same (a flash followed with a dash). Unlike when countering a Killer move, you will actually REVERSE the Humiliation by using the opponents Humiliation ON THEM.

ReverseaReversalofyourHumiliationMove:
RB + LS

If your Humiliation move is reversed and you have a spare meter you can actually reverse the reversal. To do so just wait until the opponents face has shown up on screen (indicating that they are reversing your Humiliation) and press the button combination. You will then reverse their reversal and get the Humilation move you were going for to begin with.

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